In baseball, base running is the act of running around the bases performed by members of the team at bat. In general, base running is a tactical part of the game with the goal of eventually reaching home to score a run. The goal of batting is generally to produce base runners, or help move base runners along. Runners on second or third base are considered to be in scoring position since a normal hit, even a single, will often score them. Part of the goal of a runner and a batter is to get the runner into scoring position.
For any base running to occur, a batter must initially become a base runner. This happens when:
The term batter-runner is used in official terminology to identify an offensive player from the time he puts a fair ball into play or the third strike is not caught (thereby ceasing to be a batter) until the end of the play he initiated, whether the play results in the player being put out or becoming a runner by legally attaining first base or any subsequent base. The term is generally not applied if the batter hits a foul ball or to a player awarded first base (ex. for a base on balls).
A player ceases to be a base runner when:
If a base runner's teammate is put out for the third out of the inning, he is said to be left on base (LOB).
A runner who is touching a base which he is entitled to occupy may not be tagged out. Runners may attempt to advance from base to base on any fair ball that touches the ground. When a ball is hit in the air and caught by the defending team, runners must return and touch the base they occupy—called tagging up—after the ball is first touched by a fielder. Once they do this, they may attempt to advance at their own risk. On a ball that touches the ground in fair territory, if there is a force, runners are required to run.
Base runners may attempt to advance at any time while the ball is alive, even before or while the pitcher is throwing a pitch. The catcher—or pitcher, in lieu of delivering the pitch—often tries to prevent this by throwing the ball to one of the infielders in order to tag the runner. This pick-off attempt is usually unsuccessful in tagging out the runner but is effective in keeping the runner closer to the base. If the runner is tagged out while diving back to the base, it is called a pickoff. If the runner attempts to advance to the next base but is tagged out before reaching it safely, he is caught stealing. A successful attempt by the runner is called a stolen base. If a pitch gets away from the catcher, runners may also try to advance. This may be a wild pitch, if the pitcher is held responsible for the ball getting away, or a passed ball if the catcher is deemed to be at fault. Sometimes the defending team will ignore a runner who is trying to steal a base; in this case a runner is not credited with a steal, and the base is attributed to defensive indifference.
The standard dimensions of a baseball field, with 90 feet (27.4 m) between bases, generate many close base running plays. On one hand, an infielder who cleanly fields a ball hit on the ground, then throws it quickly and accurately, will usually get the ball to a base before the runner reaches it. However, any hesitation or mistake on the part of the fielder may allow the runner to reach the base safely. Teams that are familiar with their opposition may attempt to run when a certain player has the ball. For example, on a deep fly ball to center field with a man on second base, if the center fielder is known to have a weak arm, the runner on second base may attempt to tag up to get to third, even though that is a risky play.
Base running and hitting are often combined to produce better results. Smart, quick base running is a key element in the squeeze play. The hit and run and similar plays involve base running. When the count is full and there are two outs, runners with a force behind them will always run as if they were stealing, since they cannot be caught stealing: a strike is the third out, a walk entitles him to the next base, a foul is not in play (runners return to previous bases without jeopardy), and the runner should be running on any ball hit into play. Also, good runners will often try to get extra bases when a play is being made at a different base. For example, when there is a runner at second base and the batter hits a shallow single and there is a play at home plate, the batter might try to get to second (though this would be scored as a single with the batter advancing to second on the throw, rather than a double).
Sometimes runners can be helpful even after they are out. The most common way to do this is during a potential double play. If a double play has begun, and the runner running to second knows he will be forced out, he will often try to aid the runner running to first base by performing a take-out slide, to stop the player with the ball from throwing to first. Some versions of such a slide could be considered offensive interference in amateur competition, but this maneuver is traditionally tolerated in professional baseball.
Some tag plays are so close that the slide performed by the runner affects the outcome. The right type of slide with the right location might allow the runner to be safe, while a conventional slide might allow the defending player to lay down the tag in time.
In baseball, a pitcher can commit a number of illegal motions or actions that constitute a balk. Most of these violations involve a pitcher pretending to pitch when he has no intention of doing so. In games played under the Official Baseball Rules, a balk results in a dead ball or delayed dead ball. In certain other circumstances, a balk may be wholly or partially disregarded. Under other rule sets, notably in the United States under the National Federation of High Schools (Fed or Federation) Baseball Rules, a balk results in an immediate dead ball. In the event a balk is enforced, the pitch is generally (but not always) nullified, each runner is awarded one base, and the batter (generally) remains at bat, and with the previous count. The balk rule in Major League Baseball was introduced in 1898.
Runners on first, second, and third base. Also known as "bases full", "bases packed", "bases jammed", "bases juiced", "bases chucked", "bases polluted", or "bases drunk". This presents a great scoring opportunity for the batting team, but it also presents an easy double play opportunity for the defense. Causing the bases to become loaded is called loading the bases. A batter is often intentionally walked when there are runners on 2nd and 3rd base to make it easier for the defense to record more than one out.
In baseball, a runner is charged, and the fielders involved are credited, with a time caught stealing when the runner attempts to advance or lead off from one base to another without the ball being batted and then is tagged out by a fielder while making the attempt. A time caught stealing cannot be charged to a batter-runner, a runner who is still advancing as the direct result of reaching base. In baseball statistics, caught stealing is denoted by CS.
The contact play is a base running play in the sport of baseball. It usually refers to a runner on third base breaking for home (but occasionally refers to a runner at second base breaking for third).
In baseball, a baserunner is safe when he reaches a base without being put out by various ways. While a runner is touching a base, he is usually not in jeopardy of being put out, and is thus "safe" from fielders' actions. The runner is in jeopardy once again, negating this safety, when he ceases touching the base, when forced on a force play, or when the runner commits interference.
In the sport of baseball, a baserunner is said to be in scoring position when he is on second or third base. The distinction between being on first base and second or third base is that a runner on first can usually only score if the batter hits an extra-base hit, while a runner on second or third can score on a single.
In baseball, a slide is the action of a player, acting as a baserunner, who drops his body to the ground once he is very close to the base he is approaching and slides along the ground to reach the base. A baserunner may slide into a base in a number of different ways and for a number of perceived reasons, including to avoid a tag out, to avoid overrunning the base, and to interfere or avoid contact with the defensive player protecting the base.
In the sport of baseball, small ball is an informal term for an offensive strategy in which the batting team emphasizes placing runners on base and then advancing them into scoring position for a run in a deliberate, methodical way. This strategy places a high value on individual runs and attempts to score them without requiring extra base hits, or sometimes without base hits at all, instead using bases on balls, stolen bases, sacrifice bunt or sacrifice fly balls, the hit-and-run play, and aggressive base running with such plays as the contact play. A commonly used term for a run produced playing small ball is a "manufactured run". This style of play is more often found in National League game situations than in the American League due in large part to the absence of the designated hitter in the National League.
In baseball, the squeeze play (aka squeeze bunt) is a maneuver consisting of a sacrifice bunt with a runner on third base. The batter bunts the ball, expecting to be thrown out at first base, but providing the runner on third base an opportunity to score. Such a bunt is uncommon with two outs because there is a significant chance that the batter would be thrown out at first base, ending the inning and thus negating the score.
In baseball, a stolen base occurs when a runner advances to a base to which he is not entitled and the official scorer rules that the advance should be credited to the action of the runner. The umpires determine whether the runner is safe or out at the next base, but the official scorer rules on the question of credit or blame for the advance under Rule 10.
In baseball, to tag up is for a baserunner to retouch or remain on their starting base (the time-of-pitch base) until (after) the ball either lands in fair territory or is first touched by a fielder. By rule, baserunners must tag up when a fly ball is caught in flight by a fielder. After a legal tag up, runners are free to attempt to advance, even if the ball was caught in foul territory. On long fly ball outs, runners can often gain a base; when a runner scores by these means, this is called a sacrifice fly. On short fly balls, runners seldom attempt to advance after tagging up, due to the high risk of being thrown out.
When a baserunner fails to tag up on a caught fly ball (for instance, if they started running too early, thinking the ball wouldn't be caught), they may be "doubled off", which results in them being called out. To double a runner off, a fielder must touch the runner's starting base while in possession of the ball, before the runner returns to the base. If the baserunner appeared to tag up, but a fielder suspects the baserunner may have left the base too early (thus failing to legally tag up), the fielder may attempt to double the runner off by touching the runner's starting base while controlling the ball, before the next pitch is thrown. This is considered a type of appeal play. If the umpire agrees that the runner did not retouch after the ball was touched by a fielder, the umpire will call the runner out, and anything else the runner did during the play (such as score a run) is negated. Doubling a runner off is considered a "time play" (as opposed to a force play), which means that even if the doubling-off is the third out of an inning, any runs which score before the double-off will count (unless the run was scored by the same runner that was doubled off, in which case the run will not count in any situation).
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This article uses material from the Wikipedia articles "Baseball", "Base running", "Glossary of baseball", "Caught stealing", "Contact play", "Safe (baseball)", "Scoring position", "Slide (baseball)", "Small ball (baseball)", "Squeeze play (baseball)", "Stolen base", "Tag up", which is released under the Creative Commons Attribution-Share-Alike License 3.0.
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