Many of the pre-game and in-game strategic decisions in baseball revolve around a fundamental fact: in general, right-handed batters tend to be more successful against left-handed pitchers and, to an even greater degree, left-handed batters tend to be more successful against right-handed pitchers.
A manager with several left-handed batters in the regular lineup who knows the team will be facing a left-handed starting pitcher may respond by starting one or more of the right-handed backups on the team's roster. During the late innings of a game, as relief pitchers and pinch hitters are brought in, the opposing managers will often go back and forth trying to create favorable matchups with their substitutions: the manager of the fielding team trying to arrange same-handed pitcher-batter matchups, the manager of the batting team trying to arrange opposite-handed matchups. With a team that has the lead in the late innings, a manager may remove a starting position player—especially one whose turn at bat is not likely to come up again—for a more skillful fielder.
The tactical decision that precedes almost every play in a baseball game involves pitch selection. By gripping and then releasing the baseball in a certain manner, and by throwing it at a certain speed, pitchers can cause the baseball to break to either side, or downward, as it approaches the batter. Among the resulting wide variety of pitches that may be thrown, the four basic types are the fastball, the changeup (or off-speed pitch), and two breaking balls—the curveball and the slider. Pitchers have different repertoires of pitches they are skillful at throwing.
Conventionally, before each pitch, the catcher (C) signals the pitcher (P) what type of pitch to throw, as well as its general vertical and/or horizontal location. If there is disagreement on the selection, the pitcher may shake off the sign and the catcher (C) will call for a different pitch.
With a runner on base and taking a lead, the pitcher (P) may attempt a pickoff, a quick throw to a fielder covering the base to keep the runner's lead in check or, optimally, effect a tag out. Pickoff attempts, however, are subject to rules that severely restrict the pitcher's movements before and during the pickoff attempt. Violation of any one of these rules could result in the umpire calling a balk against the pitcher (P), with the result being runners on base, if any, advance one base with impunity. If an attempted stolen base is anticipated, the catcher (C) may call for a pitchout, a ball thrown deliberately off the plate, allowing the catcher (C) to catch it while standing and throw quickly to a base.
Facing a batter with a strong tendency to hit to one side of the field, the fielding team may employ a shift, with most or all of the fielders moving to the left or right of their usual positions. With a runner on third base, the infielders may play in, moving closer to home plate to improve the odds of throwing out the runner on a ground ball, though a sharply hit grounder is more likely to carry through a drawn-in infield.
Several basic offensive tactics come into play with a runner on first base, including the fundamental choice of whether to attempt a steal of second base. The hit and run is sometimes employed with a skillful contact hitter: the runner takes off with the pitch drawing the shortstop or second baseman over to second base, creating a gap in the infield for the batter to poke the ball through.
The sacrifice bunt calls for the batter to focus on making contact with the ball so that it rolls a short distance into the infield, allowing the runner to advance into scoring position even at the expense of the batter being thrown out at first—a batter who succeeds is credited with a sacrifice. (A batter, particularly one who is a fast runner, may also attempt to bunt for a hit.) A sacrifice bunt employed with a runner on third base, aimed at bringing that runner home, is known as a squeeze play. With a runner on third and fewer than two outs, a batter may instead concentrate on hitting a fly ball that, even if it is caught, will be deep enough to allow the runner to tag up and score—a successful batter in this case gets credit for a sacrifice fly. The manager will sometimes signal a batter who is ahead in the count (i.e., has more balls than strikes) to take, or not swing at, the next pitch.
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This article uses material from the Wikipedia article "Baseball", which is released under the Creative Commons Attribution-Share-Alike License 3.0.
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